[Pharo-project] Balloon engine and bitmap fills: any clues why it ignores an alpha channel of bitmap?
siguctua at gmail.com
Thu Apr 21 15:44:29 CEST 2011
I tried various paint rules
nothing. A balloon engine seems like completely ignores an alpha channel,
so i could use it for filling shapes using bitmaps as long as these
bitmaps fully opaque.
I thought i could use a generic way to render bitmaps, instead of
using awkward warpBlt...
but it seems like something in plugin discards/ignores an alpha
channel of source bitmap.
I would be happy if this is not true.
Igor Stasenko AKA sig.
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