[Pharo-project] loading bytecodes into the image?
lenglish5 at cox.net
Mon Jan 9 01:34:55 CET 2012
That happens anyway if you don't have the sources handy. However, the
bytecode compiler is so simple that reverse engineering of the code is
automatic. You just loose the local var names and everything is referred
to as t1, t2, t3, etc. Instance variable names are hardwired into the
dictionaries, I believe, so they remain available.
On 1/8/12 2:03 PM, Philippe Marschall wrote:
> Ok, I'm not pretending this isn't a stupid idea, I'm just curios.
> Suppose I want to build something that would allow me to load
> "compiled classes" (without sources) into the VM. How would you
> approach something like this? What things need special care (bindings,
> symbols, load order, …)?
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