[Pharo-project] [squeak-dev] ANN: OpenGL + NativeBoost + Mac ==> success

Stéphane Ducasse stephane.ducasse at inria.fr
Sun Jan 22 11:07:45 CET 2012


did you notice that you can save the image in the middle of the animation and it will continue on restart :)

On Jan 22, 2012, at 4:23 AM, Lawson English wrote:

> I created a new video how to for installing NativeBoost OpenGL on Pharo 1.4 Smalltalk on the Mac: http://www.youtube.com/watch?v=RAvlIVG4biM
> 
> Igor, your code is very nice. I think there's a lot of potential here for NativeBoost and OpenGL that might attract new classes of programmers to smalltalk. I'd be happy to help create demos and videos of what can be done.
> 
> Lawson
> 
> 
> 
> On 1/20/12 11:52 AM, Igor Stasenko wrote:
>> Today i'm happy to announce that i can run my 2 years-old demo which i
>> did when created NBOpenGL bindings first on Windows,
>> working without ANY changes in code on Mac.
>> 
>> The main hurdle with adding MacOsx support was that it is largely
>> unknown platform to me , and there are 3 different ways to get there,
>> namely CGL, Carbon and Cocoa.
>> Fortunately CGL approach worked well, despite its a bit limited (you
>> cannot create a windowed context, only fullscreen or offscreen one).
>> But since i am using FBO's , it doesn't really matters.
>> Of course it may make difference for people who want to use GL in
>> different setup.
>> 
>> In order to load project, take a fresh Pharo 1.4 image, load
>> 
>> ConfigurationOfNBOpenGL package using MC from
>> 
>> MCHttpRepository
>>     location: 'http://www.squeaksource.com/NBOpenGL'
>>     user: 'sig'
>>     password: ''
>> 
>> 
>> or by
>> 
>> Gofer it
>>   squeaksource: 'NBOpenGL';
>>   package: 'ConfigurationOfNBOpenGL';
>>   load
>> 
>> and then issue:
>> 
>> ConfigurationOfNBOpenGL project lastVersion load.
>> 
>> Remember, that you have to use CogVM with NativeBoost plugin, which
>> you can download from here:
>> 
>> https://ci.lille.inria.fr/pharo/view/NativeBoost/job/NB-Cog-Mac-Carbon/lastSuccessfulBuild/artifact/
>> 
>> 
>> If everything goes well, you should be able to run a demo by doing:
>> 
>> GLTTRenderingDemo new openInWorld.
>> 
>> P.S. @ Windows users: due to refactorings which i did, a
>> windows-specific support code is currently broken. So please use older
>> versions of packages (prior to this month).
>> I will fix them very soon.
>> 
>> 
> 
> 




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