[Proland-info] How to compile the program?
ebruneton at free.fr
Sam 8 Juin 18:15:31 CEST 2013
06/06/2013 09:36, ЦЦ wrote:
> Hi, there!
> I'm a student working on ocean simulation and rendering. Your
> project does a very wonderful job about this, so I want to do something
If you want to look at the ocean simulation/shaders only, you can use
the demos here: http://evasion.inrialpes.fr/~Eric.Bruneton/ which are
much smaller, and should be easier to compile and run.
> on your platform. I have downloaded the source code, and tried to run
> the program. I could open the project with code::blocks, but I couldn't
> compile it correctly. I wonder if it works with the Linux or Unix while
> I'm doing it on Windows? Besides, I can't understand the relationship
> among the openGL ,ork and proland? Is it necessary I compile the ork
> project first? I want to do some research about the shallow water areas,
> can you give me some suggestions? I didn't find much information about
> proland, if there's a forum about this? Can you tell me a website? Thank
> you very much!
the website is http://proland.inrialpes.fr/
> Yours Sincerely,
> Proland-info mailing list
> Proland-info at lists.gforge.inria.fr
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